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Judge Dredd: Fatties at WarWhen a block war comes, Fatties can really pull their not inconsiderable weight. Improvised armour will be strapped to their considerable bulk and then pushed at full speed towards the enemy to be used as a living battering ram. Every fat camp has a...
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Sláine - Drune Half DeadCrom Cruach is the Time Worm, master of entropy and decay. With the power of the great worm the dead do not have to lie still but can be roused from their inanimation by Sour magic. They remember little but the most basic need...
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Sláine - The Cauldron of BloodThe most prized treasure of the Earth goddess Danu, the Cauldron of Blood was a sacred object that could offer up a never-ending supply of food. However, deep within its depths dwelt the spirit of the Goddess as Morrigan the Crone and her monstrous...
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SPQR: Mercenaries - Numidian SkirmishersWhile Numidians much preferred the use of cavalry, some infantry were used as skirmishers. Trained in the use of javelins from an early age, they were superb hunters haling from nomadic tribes where such skills were used every day. In SPQR, Numidian skirmishers are...
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Judge Dredd: Klegg-Hai!"Klegg-Hai!, Klegg-Hai!, Klegg-hai!" This chilling alien battle cry has echoed across a universe of battlefields, heralding the arrival of the nightmarish Klegg. Mercenary warriors over ten feet tall and resembling an enormous bipedal Crocodile. The Klegg are utterly ruthless in the art of war;...
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Judge Dredd - Specialist JudgesSome Judges display an affinity with machines, an understanding of the workings of the human body, or display psionic talents. Such individuals are given special training and access to advanced curricula. Psi Division moulds cadets displaying psychic talents into Psi-Judges, who bring the Law...
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SPQR: Dacia & Sarmatia - Dacian Tribesmen With JavelinsDacian tribesmen were poorer or less skilful than the falxmen and nobles, but provided support that was more than adequate in the form of javelins, sling stones and arrows. In sufficient numbers, they were capable of facing even veteran soldiers and many a legionary...
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SPQR: Dacia & Sarmatia - Sarmatian Light CavalryWhile the cataphracts earned all the glory, it was the wave upon wave of light cavalry that formed the core of a Sarmatian force. Whether carrying short spears or bows, these riders could keep an enemy perpetually off-balance, slowly whittling them down until the...
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SPQR: Dacia & Sarmatia - Dacian Tribesmen With SlingsDacian tribesmen were poorer or less skilful than the falxmen and nobles, but provided support that was more than adequate in the form of javelins, sling stones and arrows. In sufficient numbers, they were capable of facing even veteran soldiers and many a legionary...
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SPQR: Dacia & Sarmatia - Dacian FalxmenThe Roman legions soon came to respect the warriors of Dacia. Far from being simple barbarians, they were brave and carried a large curved sword, the falx, that easily slipped past the shields of the legionaries. Roman casualties quickly mounted when facing Dacians, and...
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SPQR: Germania - Tribesmen ArchersToo poor or too young to be considered true warriors, these men fan out before the warband, engaging enemy skirmishers with bow or javelins, whittling them down before the tribe’s warriors charge in to deliver the finishing blow. Includes 12 infantry in Warlord Resin...
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Dredd: Street JudgesTo the average Mega-City One inhabitant, the most obvious symbol of the power and authority of the Justice Department is the Street Judge. These formidable individuals are responsible for the strict enforcement of the law on the dangerous streets of the ‘Big Meg', where...
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SPQR: Germania - Skyclad WarriorsLike some warriors of other lands, some Germanic warriors chose to go into battle with scant protection; to demonstrate their utter fearlessness in combat. Such a sight can be daunting for a foe. In SPQR, Skyclad Warriors receive a bonus attack on their to...
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Block GangWith unemployment and boredom rife in Mega-City One, many citizens, especially juves, join gangs. Many gangs identify with and recruit solely from a single block, whilst others pull in members from all across the city, attracted to the gang’s philosophy, colours, or charismatic leader....
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SPQR: Germania - WarriorsEach block of warriors in a Germanic warband would typically be related, by oath if not blood. This formed a tight cohesiveness, with warriors taking the deaths of those next to them somewhat personally. Their natural ferociousness combined with this unity made them extremely...
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SPQR: Germania - HorsemenNo less fierce than warriors on foot, the cavalry of the Germanic tribes tended to be used in hit and run attacks, striking enemies in the flank then chasing them down as they routed. They would avoid head-on charges into enemy formations, leaving that...
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SPQR: Gaul - Tribesmen ArchersThose tribesmen yet to prove themselves in battle could still join the warriors, taking the Gaul’s favoured hunting weapon, the bow. Too poor or too young to have much in the way of armour, these men fan out before the warband. They engaged enemy...
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SPQR: Mercenaries - Numidian CavalryRenowned as the best horsemen in Africa, Numidians went into battle with no armour but were adept at harassing slower enemy units with javelins and faced enemy cavalry with ferocious zeal. Best employed on the flanks of a warband rather than forming its centre,...
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SPQR: Gaul - HorsemenThe Gaul horsemen were heavy cavalry, consisting of the richest nobles of a given tribe. Capable of delivering a swift hammer blow to the enemy ranks, they make a powerful addition to any warband. Contains: 6 resin cavalry figures Horsemen unit card Models supplied...
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SPQR: Gaul - Skyclad WarriorsMost fighting men of the tribe will be warriors, men (and not a few women) who had proven themselves in battle and were intent on becoming both rich and respected within the warband. Though each fights as an individual, a rushing mob of these...
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